Files
ersatztv/ErsatzTV.Core/Interfaces/Metadata/ILocalFileSystem.cs
T
Jason DoveandGitHub f392bab118 Database redesign (#31)
* starting database redesign

* set season and episode numbers

* use datetimes in db (utc); update movie metadata

* get movie cards from new table

* copy show/episode metadata

* remove old movie metadata type

* rename new movie metadata type

* code cleanup

* start to remove old television classes

* remove old television tables from database

* fix playout building

* fix collection views

* fix show/season views

* clean up movie metadata table

* fix scanner tests

* add libraries ui

* code cleanup

* fix movie scanning/metadata

* add library scan button to ui

* delete library path from ui

* temp disable movie scanning

* remove orphan media items and prevent duplicate paths

* attach artwork to metadata

* fix split show/season display

* fix television artwork

* store year distinct from release date

* fix collections ui

* code cleanup

* add library paths from ui

* fix adding to collections from ui

* fix schedule items loading

* schedule editing works again

* remove some todos

* more cleanup

* fix unit tests

* fix episode sorting

* fix deleting show library paths

* remove unused class

* fix playout list in ui

* fix log viewer

* start to use version/file instead of statistics

* clean up old columns

* fix playout display (time zone)

* fix playback

* fix channel guide time zone

* cascade more deletes

* fix compiler warnings

* fix adding new seasons

* use artwork for channel logo

* clean cache folder on startup (move channel logos, delete everything else)

* log database migration

* update homepage docs for libraries

* fix adding new channel with logo

* fix episode numbers in epg
2021-02-28 17:48:01 +00:00

20 lines
599 B
C#

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using ErsatzTV.Core.Domain;
using LanguageExt;
namespace ErsatzTV.Core.Interfaces.Metadata
{
public interface ILocalFileSystem
{
DateTime GetLastWriteTime(string path);
bool IsLibraryPathAccessible(LibraryPath libraryPath);
IEnumerable<string> ListSubdirectories(string folder);
IEnumerable<string> ListFiles(string folder);
bool FileExists(string path);
Task<byte[]> ReadAllBytes(string path);
Unit CopyFile(string source, string destination);
}
}