Whole-branch review found the stamping test was structurally vacuous: a bare
foreach over ChannelTemplates.Where(IsSystem) passes with zero iterations, so
the test would have stayed green if template seeding silently bailed out.
Assert the collection is non-empty first. Proven non-vacuous by a negative
control (forcing SeedChannelTemplates to bail makes exactly this test fail).
Also cover the ACTUAL production sequence -- adopt an existing hand-made row,
then delete it -- which the previous no-resurrect test did not exercise (it
covered seed-then-delete). The marker is written on the adopt path too, so
the deleted row must stay deleted.
docs: note that a deleted preset degrades to no default rather than failing,
and that the default applies to newly created channels, not retroactively.
Refs #67
- Add ChannelEditScreen tests exercising the geometry-fetch/preview path (previously
untested because the fixture's blank logo path kept BugPreview from ever rendering):
asserts the fetched watermark geometry lands on the preview image with asymmetric
values, and that an external logo URL suppresses the preview.
- Fix a toggle-off/toggle-on data loss: re-enabling "use logo as on-screen bug" used to
always rebind to the default 'Channel Bug' preset, discarding a channel's own
per-geometry ChannelLogo preset. Remember the last referenced logo-driven watermark id
in a ref and prefer it, falling back to the shared default.
- Strip the geometry cache's `id` key before it reaches BugPreview's props (was leaking
via a spread).
- Drop the "(see #502)" issue reference from the visible help text; keep it in the code
comment.
- Constrain findLogoBugWatermark's imageSource param to the generated
ChannelWatermarkImageSource union instead of `string`, and add unit tests for its
preference/fallback/none-found behavior.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the raw <img> preview in the Watermarks editor's Image row with
the shared BugPreview component, so the on-screen bug's location/size/
margins/opacity render the same way as the other three preview spots.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
WatermarkResponseModel gains ImageSource so a client can identify
logo-driven presets generically instead of matching a user-editable name.
Additive under the frozen-additive /api/v1 contract (#286).
Adding a positional record parameter is source-breaking for existing
constructor call sites, so the two test files that built the DTO
positionally are updated. WatermarkHandlerTests now seeds its two rows with
DIFFERENT image sources so the round-trip assertion proves the field is
actually carried through the mapper rather than matching a constant on both.
Regenerated v1.json, endpoint-index.md and v1.d.ts; check:api clean.
Stripped the inherited UTF-8 BOM from Mapper.cs (#311 fix-as-you-touch).
Refs #67
Extracts on-screen bug (watermark) placement math into a pure,
DOM-free bugPreviewStyle(geometry) function plus a BugPreview
component that renders it inside a 16:9 frame. Consumed by the
channel and playout watermark editor screens (tasks 4/5) so users
can preview bug placement before saving.
Fable review (cold, review-only) found a blocker in the plan's own code:
Task 5/6 selected the logo-bug preset by searching for the first
imageSource==='ChannelLogo' entry, but getWatermarks() sorts by name
(pickers.ts:14), so with a second logo-driven preset -- which this design
explicitly invites users to create -- the toggle would read OFF for a
logo-driven channel and REPOINT it on tick, from a control documented as a
pure reflection of stored state. Now resolved by id lookup, with the
tick-on target chosen by a shared findLogoBugWatermark() helper and pinned
by a two-preset regression test.
Also adopted:
- ConfigElement seed marker (watermark.channel_bug_seeded): ChannelWatermark
has no IsSystem flag and Initialize runs every startup, so a name-only
guard resurrected a deliberately deleted preset forever.
- Channel-editor preview now fetches the referenced preset's REAL geometry
via the existing GET /api/v1/watermarks/{id} instead of hardcoding the
seeded defaults -- which would have been wrong for exactly the users who
tuned theirs.
- The 're-save untouched leaves watermarkId unchanged' test the spec
promised and the plan had omitted, plus a create-path degrade test.
- Reversed the ChannelBuilder exclusion (operator decision): fresh installs
stamp the preset onto the templates the seed creates; existing installs
are untouched.
- External-URL logos never render a bug (File.Exists against a URL,
WatermarkSelector.cs:269-286) -- verified, filed as #502, preview no
longer promises it.
- Dropped Task 2's InternalsVisibleTo branch: already present
(ErsatzTV.Application.csproj:30-32).
Refs #67#502
Self-review against the spec caught that the spec named both SPA creation
paths, but ChannelBuilder does not hardcode a watermark -- it inherits
watermarkId from the selected ChannelTemplate. Defaulting it would mean
mutating the seeded Standard/Music videos template rows, which the seed's
name-guard deliberately skips on existing installs, so it would no-op on
prod while changing fresh installs. Excluded in both documents with the
reason recorded.
Refs #67
Recon showed ChannelWatermarkImageSource.ChannelLogo already resolves the
channel's logo artwork at render time, and prod already runs that pattern
by hand (43 channels -> one 'Channel Bug' preset). So #67 is productizing
a proven mechanism, not building one: seed the preset idempotently in
DbInitializer (adopting any existing same-name row untouched), default the
SPA creation paths to it, and add a shared <BugPreview> that renders the
resolved geometry in both the channel editor and WatermarksScreen.
No schema change, no WatermarkSelector change. One additive DTO field
(WatermarkResponseModel.imageSource) under the frozen-additive /api/v1.
Refs #67